***N. D. Hansen-Hill*** Static Sir Julius Vogel Award Nominee Nate Leighton lives in a world full of static. He's a victim of his own surplus bioelectricity, but he's always sought to hide his problem...the original mechanical man in an age where electronics rule. When he's stranded without his medication, Nate begins to discover how severe his problem can be. His existence becomes a nightmare of voracious rodents, arcing electricity, and shifting lights. It's too late to hide. Too late to run. Too late for anything, except fear... Light Play Frankfurt Ebook Award Nominee Rick Lockmann had never met Caroline Denaro in the flesh. It was meeting her out of it that nearly killed him. Her touch was as potent as her plea for help. Now, it's not only Denaro who needs help. She's infected Rick with more than a feeling of horror - she's given him a potentially-lethal dose of virus. Rick learns that survival isn't enough when a virus is bio-engineered...when it's the accidental by-product of experiments blending plant and animal genes. Survival is only the beginning. He has yet to salvage a life from the terrifying side-effects of the infection. Then he must decide how far he's willing to go to stop the spread of the disease, and whether he's still human enough to make sacrifices for his race. Light Plays In Light Play, Dr. Caroline Denaro’s experiments with plant and animal genes had lethal consequences. Some of the gene sequences she transferred contained a virus. First, her rats, and then Denaro herself, succumbed to her experimental error. In a desperate effort to save herself, Denaro contacted Rick Lockmann, and pleaded for assistance. Unfortunately for Rick, that moment of contact was to prove nearly fatal. Denaro’s touch carried with it both the virus, and an unexpected dose of plant genes. Now, Rick’s problems are far from over. He is no longer fully human. Not only are his physical needs different, but he has to come to terms with his mutant status - and the knowledge that he harbours the world’s most valuable DNA within his cells. DNA that some people will do anything to possess. Book Three of The Light Play Trilogy In Light Play (Book One), Rick Lockmann’s encounter with Dr. Caroline Denaro nearly cost him his life. Denaro had been experimenting with transferring plant gene sequences into animals, and became a victim of her own experimental error. She’d accidentally included a plant virus in the mix, that began to show an affinity for vertebrates. Rick’s body is mutated, and he becomes nearly fully photosynthetic. Rick now has the most valuable DNA in the world...a potential answer for world hunger...buried beneath his skin. In Lightning Play (Book Three), Rick realises that, whatever his genetic potential for feeding the world, it won’t matter if there’s no one left to feed. The virus (WTV) is aggressive, and may well be unstoppable. Rick knows he needs to act soon to avoid becoming...quite literally...the last man on Earth. Elf Book One of The Elf Chronicles “The only way to take charge of your destiny is to create it.” His father’s words. Alexander Brody was sure he had everything under control, including his “destiny”. Andrew Brody’s rather cryptic reference had no real bearing on his future...until the day hellhounds sprang from nowhere to hunt him down - and creatures the Earth had never seen marked him for death. Zander can no longer ignore his father’s warning, any more than he can ignore the traits which distinguish him from other men. Zander is discovering he has a new destiny to face, but first he must determine who - and what - he is. Trolls EPPIE Award Finalist “We all have our gifts...” Gifted, or cursed? For years, Sebastian Devery and his friends have successfully hidden their talents. It is only now that questions are being asked...questions whose answers lie in a world far distant. Recently, things have been getting out of hand. Devery’s lost control, and his latest disaster is witnessed by the very people he fears most. Concerned with exposing the others, and lured by a voice from the past, Devery runs. Where he’s going, no one can follow, and mercy is a minimal commodity. He doesn’t realise he’s being hunted, in a world other than his own—or that his “gift” is prized, and despised, in both places. Contrary to his plans, he won’t be going alone. Gifts other than his own will be needed... ...to restore the magic to a broken world. Trees Chill and stark, the Trees were etched against the surrounding greenery like white bones protruding through flesh. Peter Trevick, a plant scientist, was intrigued by their unusual growth patterns. To him, the Trees spoke only of a rare plant disease: something to study and define. He didn't realise they were speaking a different language altogether--one that would forever change his existence, and the lives of the people he cared most deeply about... ...until it was too late. Crystals When Peter Trevick first noticed the Trees, he was drawn to them--his scientific curiosity aroused by their odd appearance. They were something to be studied, and defined. He was to find that some things are beyond definition. That definitions and explanations rely on the natural laws that surround you. Only, for Peter, the natural laws have changed. The previous battle was between science and myth. Now, in Crystals, the conflict goes on, with rules drawn from another dimension. This time, the outcome is a matter of life or death, and victory may hinge on something as insignificant as the shimmering facet of a crystal. The story continues. Mud Peter's friends are violently ejected from his world, only to find themselves in a land of pink-tinged fog and flaming trees, triple moonscapes and eye-burningly bright skies--a land as unbelievably deadly as it is beautiful. What begins as an unnatural mistake, soon becomes a race for survival: a race against injury, starvation, and death. Shades Peter Trevick and his friends have only recently returned from a world dominated by pink fog, flaming trees, voracious mud, and hellish cherubs. A land where threats lie hidden in the murk, and danger beckons with a child’s visage. Now, they are at home, where everything should be as it seems. Little does Peter suspect that—if it comes to “hellish”— his adventures are far from over. They are, unfortunately, just beginning… Fire Peter has more than his future preying on his mind. There is something outside the door, that would like to prey on his body, too. Peter is about to learn that fire burns insatiably--but the result is not always flame... Light Hope lies nearly crushed in the darkness--trapped beneath rock debris, and sliced by cadaverous claws. There are creatures of the dark, who might not be nearly as threatening--given a little light... Vision Dustin Mallory is a man trapped by the past. He is no more a victim than his friends, whose reach at times extends beyond the grave, or whose thoughts take unwanted strolls through other people’s minds. If the past can come forward enough to taunt Mallory’s present, is there a chance he can influence it? Alter a fate that’s too harsh to accept? Or will he spend the rest of his life hovering between reality and revelation? Dependent on strangers for his personal salvation? It is what he now fears most—that he has no future. That he’ll become a victim of his own aberrant genes, to spend his days forever lost in visions... Grave Images Sir Julius Vogel Award Nominee Jarron Marshall should have worried when he saw the open door. But, he was so sure he had nothing worth stealing. Nothing worth a break-in. Certainly, nothing worth his life. He was wrong. If he’d known what was going to happen to him...what sealed doors he was about to open...he would have turned around and walked the other way. Because nothing in his past could ever have prepared him for the terror of his present...for visions living eyes were never meant to see...for voices better left unheard. And, as he becomes trapped in a power play between science and technology, Jarron finds it’s not the only battle he’s caught in...and that power plays aren’t limited to the living. Graven Image He quickly became caught in a power play between science and technology, but it wasn’t the worst of the struggles that trapped him. Jarron had also begun to realise that power plays aren’t limited to the living. Now, Jarron would be the first to admit his perspective is twisted, and his outlook skewed. He's suffered some brain damage, but it hasn't affected his intellect, or his motor skills. Instead, it has opened the doors to a world he's never known - a world he doesn’t want to know. One where the dead walk with the living, and the difficulty lies in keeping them apart. He’s doing his best to deal with it. To keep his questionable abilities sequestered, and his ghostly visitors from getting out of hand. It’s all just a matter of control. Control he still doesn’t have. Grave Imagery EPPIE Award Finalist For the first time in months, Jarron Marshall is beginning to think of himself as gifted, rather than cursed. If he can act on his visions, to stop disaster before it strikes, he can largely preclude his ghostly (and ghastly) manifestations. His success depends on finding the means to amend his dreams--and challenge their Grave Imagery. Grave Image For months, Jarron’s been attempting to outrun his nightmares. If he could move swiftly enough, to act on his precognitive dreams, he would forestall disaster - and save potential victims. Now, the situation has changed. Someone is acting in his stead - someone whose intentions are far from benevolent. Jarron’s suddenly in an invidious position, where every move he makes is viewed with suspicion, and his “gifts” are inferred to be deadly. The pressure’s on... ...and Jarron has had enough. It’s time to take back his life. If he is ever again to determine his own fate, and choose his destiny, he needs to act soon. Before it’s too late. |